PSO2 system update

Since Ricardo didn’t touched it on his blog. Sauce.

Basically, things gonna be changed for the sub-class update. (SEGA’s honoring their words of a week’s notice for any changes.)

Cause: People farming in one MPA room for way too long. Sometimes upward to a few days.
What will be changed: A newly created MPA room will only spawn mobs and e-trials for 4 hours. After 4 hours nothing will happen anymore, like the emergency quests after they ends. No new parties can join the said MPA rooms 3 and 1/2 hours after the MPA’s initial creation, to prevent later parties from not getting any mobs spawns.

Cause: Anything rare can be gotten from the player shop. No sense of accomplishment when you find something rare. And because of the price of rares, people farm MPA, effectively creating the above cause.
What will be changed: 10*+ rares and Lv11+ disc cannot be traded at all. So basically PSPo2i. (Or earlier PS games if such a rule also exists, since PSPo2i is the first game in the series I played.)

Cause: In-game economy. Inflation. I’m sure you all notice how everything is wtfexpensive lately. That. ‘Cause weapons/units are sold to NPCs for too much.
What will be changed: The price for weapons and units sold to NPC will be scaled down. On the other hand, some stuffs gets scaled up.

– 1* weapons will be sold to NPCs for higher price to help new players start out.
– When dropped, a 7*+ weapon’s element (if it does come with one) will now range from 20% to 45% instead of the 10% to 35% for normal weapons.
– Identified ?Special Weapons will have their elements at anywhere from 25% to 50%.
– Boss monsters and rare enemies will now drop coins that’s worth more.

Basically: Inflation happened too fast for this game. Things must be done to control it. Or maybe they have planned this all along and is just trolling you. ‘v ‘


PS: Spica’s weekly team CO both takes place in the forest. 30 of something from Lv1+ Nav Rappies and then some stuffs from Lv21+ birds. Should probably just do it on hard free explore.